![]() The Weapon is one of the game’s rare low points. It combines close encounters with powerful enemies, found artifacts, and interactions with The Weapon. The story plays out at a satisfying clip. ![]() This is all while combating the Banished, a band of mercenaries that broke off from the Covenant. With The Weapon in tow, Chief sets off for answers. While she has memories of Chief giving her this task, the Spartan is unable to recall it. There, they discover an AI construct known as “The Weapon.” She had been instructed to contain Cortana, who had gone rampant between Halo 4 and Halo 5, and delete herself after doing so. Chief looks up, right, left, and down to calibrate his sensors, and his first words are reminiscent of the Halo of old: “I need a weapon.”įrom there, the duo crash onto the damaged Zeta Halo ring. Soon we’re reliving Halo: Combat Evolved once more. Then, he re-routes his power to getting Chief’s suit back up and working. ![]() After remaining stranded around the remains of a defunct Halo ring, the pilot brings Chief aboard. The story kicks off with Chief as he’s found drifting in space by UNSC Pelican Echo 216’s pilot. That’s all after an emotional beginning, where players meet Master Chief once more after all these years. Players land on the new Zeta Halo ring, which acts as the new open-world landscape in which they’ll complete a variety of missions to advance the story. But t’s still a very familiar narrative for Halo fans, with some surprising yet welcome changes along the way. This one is a lot less frustratingly obtuse, thankfully. Much of the excitement that comes from jumping into Halo Infinite’s campaign is continuing the convoluted Halo 5: Guardians’ story. Even if the campaign is a letdown, multiplayer has secured its legacy.Available on Amazon Halo Infinite review: Story I hope the extension of the season until May 2022 allows them to deliver on that. If 343 keeps innovating, creating interesting events and rewards, and fixes the season pass, Halo Infinite could be one of the more talked about multiplayer games on the market. Halo doesn’t hold the same cachet as it once did, so making it easier than ever to jump into a still relevant series is appreciated. Halo Infinite‘s multiplayer component releasing as a free-to-play system across multiple platforms is a bold move, and I think it’s a healthy one. I’m happy that 343 was able to update Halo for the modern era but stay true to its roots. It feels weird to be excited for an arena shooter again given that they were basically all we had back in the day outside of a scant few games like Delta Force, Rainbow Six, and a few others, but here we are. Power-up gadgets (like a hookshot, a deployable shield barrier, and so on) add a little nuance to the action, and map study (knowing where specific items and weapons are) is back with a vengeance., with no rote “loadouts” to level up and gate efficacy. It’s a very bold move, and completely eliminates any sense of FOMO (fear of missing out) a form of psychological manipulation that some passes use to get you to constantly log in and try the new hotness before it’s gone forever. When May rolls around and the first season ends, you can still complete the pass if you want. I’ll give you the good news first: season passes in Halo Infinite do not expire. Right now, the season pass (a 100 level system where you earn cosmetic rewards as you rank up) is a severe case of give and take. Now let’s get right into it and talk about monetization. The campaign is coming next month, and the forge and campaign co-op are coming later than that (presumably in a May 2022 update when the inaugural season ends). ![]() What was released this week is a free-to-play multiplayer mode on both PC and modern Xbox consoles, supported by microtransactions (a store, plus XP boosts), and a season pass. As I do with many strange and sudden launches, it’s time to talk a bit about what this thing actually is for the sake of clarity.
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